A couple of things to share!


I know that this isn't actually about the Grandmaster of Gluttony itself, but I still wanted to share some relevant info about stuff I've been working on. 

The main thing I wanted to let everyone know about is that in the most recent update of The Tower of Gluttony, I helped out with the images of the player character that were just added. The game is really excellent, and it deserves far more attention than it’s gotten considering how complete of an experience it is (and if you enjoyed Grandmaster you’ll probably enjoy this game too). If you liked the new pictures I made for the game, then you can look forward to that level of quality and more in my future projects.

The second thing I wanted to share is gonna be a bit more vague. Work has been progressing well on my next game, and I’m currently focusing on increasing the amount of content that’s going to be available in the first version. I don’t have any solid dates to provide, but I just wanted to say that you all should look forward to its release in the coming months.

Anyways, that’s it. Make sure to check out the Tower of Gluttony and to show CriticalMongoose some support! (the Weight Gaming page for the game can be found here)

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what ai model did you use to generate those images? wanna try making my own game so im curious

I used a local build of Stable Diffusion. I run it off of my own GPU, but Google Colab can work if you don't have the proper hardware.