A downloadable game

Enter the Excessive Expanse and experience the FATACLYSM - a multiversal calamity that has brought together disparate fragments of space and time to a realm of expansive proportion. Take the reigns of a group of unfortunate heroes who have committed themselves to escaping the Expanse, no matter how many tries it takes... even if it costs them their waistlines over, and over, and over again.

FATACLYSM is a roguelite made in Twine that focuses on the struggles of a party of four women as they venture through a realm comprised of many different settings and times, hellbent on fattening them up by any means necessary. Fortunately for them, though, the power of the Excessive Expanse is a double-edged sword. Combat in FATACLYSM involves no normal health points, no real damage, and no silly unfattenable enemies. It only involves what really matters - girls getting bigger. All damage dealt in the Expanse, without exception, is always converted to fat.

No combatant is ever safe from the fattening grasp of the Expanse, and our heroes must do everything it takes to make sure that they're not the ones on the receiving end. That is... unless they want to be. As a roguelite, players are free to succumb to the Expanse as much as they want in FATACLYSM, and are always able to continue their journey in the future. Through their failures, though, the protagonists of FATACLYSM only grow stronger, and their capacity to get progressively bigger and bigger can only increase as they harness the weighty power of the Expanse.

Actually traversing the Excessive Expanse entails delving through vastly different layers, crawling with fattening challenges of all kind. From tactical, turn-based combat to juicy narration-based events, both accompanied by a wide array of (highly customizable) fatty sound effects, FATACLYSM presents a plethora of ways in which players can lose themselves in its world. Characters may even be brought towards an untimely, immobilizing end depicted in lengthy, descriptive defeat scenes, all of which are easily re-viewable in the game's image, event, and ending gallery. There is no overly punishing, permanent loss condition, though! The heroes can never truly be defeated in a roguelite, after all. 

The Expanse also offers multiple unique settings within its respective layers, with more to come in the future. FATACLYSM is currently planned to launch with two fully fleshed out areas:

THE PENITENTIARY - A futuristic prison complex, constructed with the singular goal of fattening its inmates and keeping them as nothing more than massive, flabby batteries for the rest of their miserable existences. Ruled by a cruel, iron-fisted sadist, the neon-horned Warden of the Penitentiary wants nothing more than to keep each and every member of the party locked up as her personal, blobby playthings.

THE PALACE - A lavish castle of flowing red silks and golden chandeliers, this fantastical locale of swords and sorcery holds a plethora of regal buffets, alchemical attractions, and supernatural horrors. Though the opponents of the Palace's ruler may see her as a tyrannical, hedonistic layabout, the Sovereign's keen ability to soften the disposition of others and intoxicate them with her own way of life is second to none.

Please stay tuned for FATACLYSM's release, slated for May of 2024. 

Just like with the Grandmaster of Gluttony, my last project, FATACLYSM will also be launching with a price tag of $0, though I may end up creating some way for people to  directly support the game and potentially get some of the content early. I've spent more than an entire year working on this game, after all, and receiving financial support to continue development with would be a huge help. 

Regardless, I hope you've been excited by the prospect of journeying into the Excessive Expanse. If you'd like to stay up to date with the development of the game and potential future updates, please consider following me on Itch, and be sure to look out for the project page that I'll be creating on Weight Gaming once the game releases in May.

Updated 6 days ago
Published 14 days ago
StatusIn development
Rating
Rated 5.0 out of 5 stars
(14 total ratings)
AuthorJupitarian
TagsAdult, Erotic, Fantasy, Roguelike, Roguelite, Sci-fi, Singleplayer, Text based, Twine, weight-gain

Development log

Comments

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Viewing most recent comments 1 to 40 of 47 · Next page · Last page
(1 edit) (+2)

Is the game realease in early may or mid may

(2 edits)

Hope you doing well with your game

(+1)

Can Android be added?

That would be very good!

The game is technically playable on Android already. Some testers said there were display issues with it, but it worked well on Joiplay.

I don't have an Android myself, so it's difficult to test compatibility, but I might try to figure something out to make the display work a bit better on it. Alternatively, I might include some instructions or info regarding setting up Joiplay at full release.

(1 edit)

Do you have a patreon? Id love to donate.also i love your games. 

Thanks! I'm glad you've enjoyed them. I don't currently have anything like a Patreon, but I'll probably be setting something like that up in the near future if you're looking to support further development.

Hi! Is it too late to playtest?

(1 edit)

do you gonna make a page in weight gaming too?

(+1)

Yes, once the full release happens, I'll be making a new project page on Weight Gaming.

(+1)

I´m sorry for posting here but the link you provided for commenting on the playtest did not work for me. So overall the game for me was to grindy and to much text for being a fetish game. Also the game mechanics where bugging  a lot when fighting certain attacks i could click with the mouse and than others i had to select with the keyboard ( could be a me problem old computer) also while scroling down sometimes the screen startet to flicker. I´m sure it could turn out a great game but i think its not really my thing. I wish you good luck in further development of the game. 

(1 edit)

I appreciate the sentiment, but I'm not really sure what you're talking about with most of these issues. Keyboard controls aren't integrated into the game in any way, and no other testers have mentioned any screen flickering issues. If you can provide a little more info or send a report then that would help.

(+2)

I hope there will be a guide soon on how to make similar images using AI

(1 edit) (+1)

Is there a mobile/android version

(+2)

Many testers have reported the game working well on Joiplay, though it wasn't really designed to be played on mobile.

Damn maybe before it comes out you cpuld make it playable for mobile giving more players a chance to play it?

The playtest look great~! However that would be cool to have a Discord server to discust the game more easely lol

I think it's gonna be coming soon once the game gets his initial release, depends on what Jupi has planned.

It gave a great first impression and a wish for more content

Great start, already finished it but the game is already in a good state!

Finished the playtest, great first impression so far!

Hope I gget picked, Site says this opening is a day old but I swore I checked this morning lol

I hope I get the playtest

(1 edit)

Make sure to check the "spam" section in your inbox. Some people have reported the link being sent there.

(+1)

Hope there will be alot weight stage when the game officially releash

Playtesting for FATACLYSM has begun! Head over to this post on Weight Gaming if you want to learn more about requesting access: https://forum.weightgaming.com/t/looking-for-playtesters/42185

Would LOVE to playtest, when will the sign up be?

I have a question. No where on the page does it say AI. I wanna know if this AI generated images that are being used or you’re either making the pictures or paying outta pocket for them.

(+2)

its AI, Local build of Stable Diffusion

(+3)

They're all AI-generated images that have been heavily edited by me. Considering there are 100+ weight stages, character sprites, backgrounds, etc. in the game, hiring an artist to make them all would have been ridiculously expensive.

I'm planning on making a guide sometime in the future that'll be explaining my process for generating the pictures, so watch out for that if you or any others are interested in how they're made.

Can I playtest the game?

i would love to playtest!

I am here to join the playtesting!

(+3)

how do i sign up for play testing

(+3)

I'll be making a post on here explaining what to do if you want to join testing in the next day or two, so make sure to follow me if you want to be notified right when I make the post.

Now this is quite the game, I loved your previous games too, how do we sign up to help with play testing?

This is gonna be sick.

looks cool

I would like to help you play test your game when you open up playtesting

I loved your previous game a lot! looking forward to being able to play/playtest this one!

So there's apparently a playtest going on, and we comment down here to offer to test it out?

i want like to help test out game to play it

Here's to help testing for any bug.

(1 edit)

Seems interesting and a bit unique!

I'd be more than happy to playtest this!

Looks good, if there is any space left for playtesting I would like to help

Playtester :

Looks great! If you're lookin for playtesters, I'd be interested.

I'd be down to playtest for this, seems really interesting 

Playtester here!

Yup, sign me up for testing. 

seems interesting, ill do my best to keep an eye on the forum

Viewing most recent comments 1 to 40 of 47 · Next page · Last page