squad character: Malika - a dinosaur rider, deals either kinetic damage or poison (it's up to you to decide), weapons are a whip and two blades, skin is tanned, but not everywhere (you understand?), hair is dark green swamp shade of brown
The Wild World is something like a prehistoric land.
Enemies:
1. Savage - a girl in skins with a club
2. Hunter - a girl in better clothes made of skins with a bow
3.Shaman - a girl in a hat made of feathers or leaves with a stick or tambourine (possesses magic)
Mini-BOSS:
1. Skullcrusher - a brute girl with a skull on her head and a huge bone as a weapon
2.T-Rex - a red dinosaur girl
3. Sabertooth - Sabertooth Tiger Girl
BOSS:
Tyrant - A muscular girl with scars and tattoos with two two-handed swords made of bone with tanned skin and dark red hair (has the ability to berserk)
The game world, as I understand it, is something like a dungeon woven from pieces of different worlds and they may not correspond to the era and essence. Therefore, here are the general ideas of the following places, enemies and characters in the squad.
Hello. I am addressing the creator of the game: your game is just a bomb, I really liked it, I would support it financially, but there is no possibility, I can only wish you luck and share ideas, maybe they will not be taken into account, but I hope they will be noticed and taken into account.
I'm noticing something weird with the Duo Skill - is it supposed to be free once per combat, or once per run? Leona/Astrid pair in case it's character specific, but I find it uses Astrid's energy up even if use of the skill is spread across multiple battles and layers.
Yo idk why its happening but i am not able to add or go duo with leona in my party. Like when i go into the pallace leona is included in the combat but i cant see her images cuz of my other 4 party members. Her name is not there in the swap/change party members option that you get before going in for a raid.
Every time I try to run the file on my joiplay (the latest version of patreon), it exits and the message saying "out of memory error" appears, how do I fix this? (Note: don't say anything about running in the browser, because as I play on my cell phone, I don't have a PC, in addition to the icons and images of the characters during the dialogue not loading correctly, when I try to use the characters' actions it's a headache .)
Apart from the wonderful story content, the playability and balance of the game are already quite professional, except that the code is too repetitive (not important at all)
Yeah, I'm not really the best at coding Javascript, so there's alot of silliness in there. If you're interested in potentially doing some localization, feel free to join the Discord and send me a message.
It actually a lot more simple than it looks and you need RAR to extract most files. You can find that on the play store and it looks like a bunch of books.
If I remember correctly you have to extract the file, Click on the HTML and hit whatever browser you mainly use. It didn't work as well for me on internet but it worked better on chrome. But if it works better like that for you then that is ace. Also there is a chance that images might not work but that is slim.
Hi im having an issue where there is no audio. i checked the in game settings and everything looked fine, am i missing something or is this a browser issue? (Really fun game btw)
Is there perhaps aother way to get the full game? I don't have a credit card so i cannot support you on Patreon.. And PalPal is demanding i add a credit card as well so i still have the same issue
Hi, I'm really enjoying the game and look forward to the next update. I have some feedback that would improve the experience in my opinion.
I think more sound effects (especially fattening and stomach sound effects) would improve the experience. I think that the Sovereign boss is a bit too easy to defeat, bull-rushing her exclusively seems to work every time, and it's bit too easy to pull off. I think that there should be more weight stages for the playable characters (I'm aware that there is 8 already, maybe 10 or 11?).
That's all, I really enjoy the game and I will continue to support your patreon in the future. Good luck and well done!
Having Tried the Patreon Version, and been here for a few updates, and asked for feedback, i will say this.
Spoilers Below for thoose who have not played
Part 1: what exists so far:
For frame of reference i typically play a defensive, Pommel Strike and Drowsing Dart Defensive, while typically having my backline guarded. This is very effective in this patch and I typically have to choose the dumb event options to try make game over a possiblity in battle. Which i Typically do to challenge myself.
The Penetentiary as is, is mostly fine for a stage 1. I even prefer it's cyber aesthetic to stage 2 as i feel it gives the game more of an identity than generic fantasy that is stage 2. The boss feels manageable/ challenging in a gratifying way.
The main issue it shares with stage 2 is that Elite combat, is the more risky pick than miniboss. With Executionar and Royal Champion+friend, you know what your picking. If you get Overseer or Ravager on stage 1/2 respectively, they're typically more punishing than just picking the miniboss. Honestly Ravager is the hardest foe in the game, she typically puts 400 weight on sakura on average whenever i see her, even while i try to blitz through the fight. I typically play on hard mode, never recharge energy, i'm fine with that level of difficulty, but i understand it might not be intended for Ravager to make the Sovereign look like a joke.
The Soveriegn feels easier than Reaper's Rest, The Warden, Ravager, Royal Champion and even executioner. Even before i understood you didn't even need to beat her minions to win. I think she's the enemy who needs a tone up the most.
My Favorite Event in the Game is Gourmand, it's not even close. I am trying to make it more challenging, but I always ask for Possesion. She also is an amazing tool to explain why the party will blitz through battle, and then proceed to get fattened beyond belief despite any good judgement. If i would make two changes with her they would be this. First,she should give Crit+ not barrier, She should encourage high risk aggressive plays and should never prevent the party from not getting fatter. Ideally this Crit+ should be given to a random party member to make her extremely powerful but unreliable. Two I wish I could always receive Gourmand at the start of the run on a random party member as a run starting option, available from whenever she first leaves the party. Did i mention i really love Gourmand.
My major complaint is that it needs more content, which is a much better problem than a major structural gameplay fault. Give yourself a pat on the back.
I know game design is really hard, and i appreciate all the work that has gone in so far.
Part two: Future Content?
A fix for some of these issues is alternate minibosses and bosses.
Here's some concepts, Please steal or discard as needed/wanted:
Miniboss dialogue for characterization, keep it short keep it sweet.
Now for a probably too long list i made for new enemies to fight the party. They are designed to not step on the niches of existing units with the mechanics so far implemented.
Alternate bosses should require beating the regular boss first and should acknowledge their previous defeat, with the current fight being the result of the previous defeat.
New Stage 1 Enforcers:
Technician, throws out weak plasma burns with a blowtorch and a zero damage stun with a taser. More about disrupting the party and being annoying then a threat. The enforcers who keep the prison functioning, not beating prisoners and is unhappy that they're asked to fight the party. Strong against Plasma burns, but weak to Physical. The goomba of the roster.
Watchwoman, has two actions like the captain, along with the same pistol, but instead of throwing enemy party wide buffs, throws party wide debuffs on the party. Exposing guarded members(remove guard buff and give vulnerable), destroying dodge tokens and making coming out a fight unscathed a pain, punishing defensive play. Strong against Ion, weak against Kinetic.
Interrogator: These all blackclad skullmasked Enforcers extract compliance through sheer fear and brutality. Weakening a party member with intimidating threats, and dealing lowish hemorphage with wicked knives. Weak agaisnt Plasma, strong against Laser
Stage 1: Minibosses;
Prison Riot Control: An unrelenting wave of Enforcers descend upon the party, It's three at a time but they replace any fallen with a backup enforcer instantly,with their three reserve troops. for balancing/Speed reasons you might give them reduced health to make the game faster.
The Infernal barrister, The Demonic Jailhouse Lawyer who is willing to give prisoners a lighter,( joke intended) sentence, with some service to a certain Goddess corrupting demon as a fee. An Early stage three demoness, who is weak to Lumionous, and strong agaisnt Infernal. More of a stage 3 teaser enemy who never Buffs themself, but attacks primarily through a dizzying array of debuffs. Beware the fine print.
Stage one alternate boss:
Prison Inspector:
While the party confronts the warden, a demonic prison inspector sent by Xylana is aghast with the sorry mess the party leaves in their wake. She dismisses the Warden due to her failure to keep order in her own prison and confronts the party. As opposed to to the warden who is a single target monster. The Inspector spends her 4 ations preparing for their aoe fiery Infernal sentence as their final action. Either Disarming with a physical tail strike, Giving an Evasive dodge+ to themselves, preparing judgement with two crit tokens, or toxic touch of her claws. She's strong agaisnt Lawer, but Weak to Ion. Essentially a remix of the Warden who switches up every mechanic for a different one.
Stage 2:
New Keepers:
Palace Guards: These Gleaming Guardswomen raise their halberds to defend their large liege. Guarding the other keepers with while giving themself 2 counter attacks, as thier first move, and striking for physical prefering to target the backline with physical which also gives them another counter token. Strong against Physical, and weak agaisnt Laser. They are designed so that Astrid and Estelle don't want to target the enemy themselves, lest the squisher party members take the counterblow.
Bards: two turned hobbit like Musicians who buff their fellow keepers with their enchanted flutes. Giving tokens typically with block and strength, or dodge+ and taunt .They'll also play pied piper handing out a disarming tune to the opposition. If all else fails they'll try tempting the party with some pocket candy for pitiful feeding damage. Weak to Kinetic and Plasma, and resistant to Toxic.
Monks: Yes really, these monastic disciples practice brawling techniques that would put their stage 1 equivalents to shame.
Stage 1 Minibosses:
Court Jester: The Support Equivalent to the Champion Duelist, comes with either a ravager or diabloist bodyguard. Don't know the mechanics, but it should be a chaotic fight. If her backup goes down, she should also enter a beserek aggressive state like the Duelist if she is alone. Like her counterpart she has two turns. Weak to Kinetic and Physical, strong agiasnt... I assume the champion Duelist is weak against Toxic, but can't use it, so she has that Unlike her her Smiling and Confident sister, the Court Jester is a sad clown dressed mostly in black.
Bosses:
Dragoness: This giant Dragon Girl sits atop a hoard of food that used to be this Palace's 5th Kitchen(it has alot of those), shares plenty of her delicious hoard to the party. She come with no backup unlike the other minibosses and bosses on this stage and really doesn't need it. Will burn the entire party with her breath which starts out pitiful, but will double in potency every round, which can quickly spiral out of control. Completely Immune to Stuns and Disarms. The sovereign Sics her on the party on a whim instead of fighting them herself, the Dragoness responds to this insulting command by instantly defeating the Sovereign in a single flaming and fattening breath before she turns upon the party. Notably her breath needs a little time to recharge, giving the party a chance. Weak agaisnt Luminous, strong against Laser and Ion.
Twin Champions: The Jester and the Champion Duelist Team up, despite hating each other on orders of their sovereign. Who is notably absent as she is busy eating comfort food to soothe her wounded pride from her previous defeats. She ordered these two to bar your path in her stead. They both have two turns and are identical from their previous fights, beyond the fact that they are each other's backup now.
Part three: In a future Far Far away... (Stuff i hope, but don't expect to see soon.)
So Currently while i like the cast I have a probably too hard request. More Player characters, I like the balanced roster of four, but would like to switch them out with more party members that can be rescued/ unlocked within the expanse.
Lucille would be the first, coming in with a Luminous/ physical Kit, she would likely be a somewhat different take on Sakura and Estelle. Coming with Guards/ Heals/ and moderate damage one would expect from a paladin. She would join the cathedral should the party see her event after beating the Sovereign for the first time. Seeing that unless something is done about the Soveriegn's Patron she would request to follow them to the cathedral so she can join them on expeditions to strike the heart of the problem. As to be expected If she's in the party, you can't get her event in the palace.
Other possible future party members could include, A spy/potioner coming with cloak and toxins, . An out of place Chef who specializes in Feeding the enemy, and clears bad tokens on the party at the cost of . A turncoat demon who hates Xylana more than words can describe, has a very aggressive playstyle that gives herself bad tokens for big damage now,(would ship with the paladin). Maybe Mara and Kassandra could be secret characters? Probably not.
I understand every new character would require writing them in, and writing the current characters out of so many events. I don't know If it's feasible or not, but being able to run with different parties each run would add incredible replay value.
Thanks for asking For Feedback, and I hope this is the help you were asking for, feel free to use or not at your own discretion.
And everyone Jupitarian or not who reads this, i hope you have a fulfilling day.
Lots to go through here! I appreciate the extensive feedback.
Ravager is definitely very strong right now, but that was intentional. I plan to make some balancing changes that bring the rest of the enemies closer to her level, and she was a first step towards more of a challenging game. This change will be gradual, however, so as to not upset the balance in an extreme way.
Lots of very cool enemy ideas here! While I don't want to give much away, I will say that some of your suggestions are very close to content that is already planned (for example, the Virtuoso is already going to be added as a bard-type enemy in the next couple of updates).
More party members are also coming. The next update is planned to add a new support party member, and the identity of this character has already been confirmed in game.
As always, thanks for such thorough feedback, and I hope that you have a fulfilling day as well.
I received your notification of the Patreon post and wanted to give my insight a little. Please know that I don't mean to be rude and would like to apologize for anything.
The reason you don't receive much feedback is because of a very simple reason, besides you said that the update seems to be positive, but you just avoided the worst scenario, and I'll explain it as quickly as possible. The main problem was that you separated the game as a public version and a Patreon version only, this is where the problem comes in that you previously launched the version v0.1.1 with a lot of content and that was a great action, as it brought a lot of public to play your game, Just like those who wanted to support you on Patreon, in v0.1.2 you decided to separate the game from the public and Patreon, you ended up not only making the future public not have interest in the game like before, but you also took away a lot of content from version 0.1. 1 for v0.1.2 publishes that there is nothing that people can give as feedback when it seems that the update only brought them losses, remember when I talked about having avoided the worst case, so the people/public not only respected the decision you made in this current update, where they would decide to stay silent in the process, making you only receive positive and nothing negative, this is bad, really bad, as this makes them stop giving feedback and having an honest comment or criticism about the game, not to mention other problems this causes. I really apologize if I ended up offending you or something I said, I speak from experience of seeing games take this type of path, it's a headache later when the problem gets out of control, it's my honest answer to resolve this, it's not do this kind of thing where you separate the public and patreon versions, more specifically the detail that you have removed a lot of content that previously existed in v0.1.1 and it is only accessible for patreon only on v0.1.2, just release all the content to the public and use the patreon version for people where those who follow you on Patreon can access the new version sooner before the public.
Thank you for reading everything and I hope everything goes well for the game, always try to love the audience that is playing your game, this audience will definitely return you with love and affection to the point that they will be willing to support you and give you various types of good and bad feedback.
Have you considered putting the supporter versions for sale on itch? I'd really like to buy the supporter version but I don't wanna put my actual card on patreon and they don't take prepaid cards.
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squad character: Malika - a dinosaur rider, deals either kinetic damage or poison (it's up to you to decide), weapons are a whip and two blades, skin is tanned, but not everywhere (you understand?), hair is dark green swamp shade of brown
I would show you with images if there was somewhere to send them.
The Wild World is something like a prehistoric land.
Enemies:
1. Savage - a girl in skins with a club
2. Hunter - a girl in better clothes made of skins with a bow
3.Shaman - a girl in a hat made of feathers or leaves with a stick or tambourine (possesses magic)
Mini-BOSS:
1. Skullcrusher - a brute girl with a skull on her head and a huge bone as a weapon
2.T-Rex - a red dinosaur girl
3. Sabertooth - Sabertooth Tiger Girl
BOSS:
Tyrant - A muscular girl with scars and tattoos with two two-handed swords made of bone with tanned skin and dark red hair (has the ability to berserk)
The game world, as I understand it, is something like a dungeon woven from pieces of different worlds and they may not correspond to the era and essence. Therefore, here are the general ideas of the following places, enemies and characters in the squad.
Hello. I am addressing the creator of the game: your game is just a bomb, I really liked it, I would support it financially, but there is no possibility, I can only wish you luck and share ideas, maybe they will not be taken into account, but I hope they will be noticed and taken into account.
I have a question cus like i wanna play this game on android dose it work on emulator?
I'm noticing something weird with the Duo Skill - is it supposed to be free once per combat, or once per run? Leona/Astrid pair in case it's character specific, but I find it uses Astrid's energy up even if use of the skill is spread across multiple battles and layers.
Yo idk why its happening but i am not able to add or go duo with leona in my party. Like when i go into the pallace leona is included in the combat but i cant see her images cuz of my other 4 party members. Her name is not there in the swap/change party members option that you get before going in for a raid.
Every time I try to run the file on my joiplay (the latest version of patreon), it exits and the message saying "out of memory error" appears, how do I fix this? (Note: don't say anything about running in the browser, because as I play on my cell phone, I don't have a PC, in addition to the icons and images of the characters during the dialogue not loading correctly, when I try to use the characters' actions it's a headache .)
Idk but the new stages, "barely mobile" dont show and its just a error mesage.
Also, i like the new update ^w^ its amazing
Glad you're enjoying it.
Also, thanks for reporting that bug, it should now be fixed in the current version.
When will the paid version be released to the public?
Discord link isn't working. Is the server gone?
The server is still alive and well. The link itself seems to be functional for me, so I'm not sure why it wouldn't work for you.
I have a problem with the sound in my phone game, which I even extracted as needed.
A pretty cool DarkestDungeon-like game. Since HTML is not that different from open source, would you allow others to localize it?
Apart from the wonderful story content, the playability and balance of the game are already quite professional, except that the code is too repetitive (not important at all)
Yeah, I'm not really the best at coding Javascript, so there's alot of silliness in there. If you're interested in potentially doing some localization, feel free to join the Discord and send me a message.
is this still being worked on ?
Yes. Development updates are posted on Patreon about once or twice a month.
4
ohh shit i never thought about that
Any updates? No rush...
Great potential though the game could do with a smoother learning curve. One fight in and the game's throwing a dozen mechanics at you all at once.
The images dont seem to load at all how can i fix that?
how you can play this in iPad?
Try and download RAR on it
Maybe is too much for ask here, but will be more transformations in the future involving other fetishes?
Is it possible to play this on mobile
Yes but its awkward at best, but on an ipad its even better.
How do you play it on mobile?
It actually a lot more simple than it looks and you need RAR to extract most files. You can find that on the play store and it looks like a bunch of books.
So like. How do i play it?
If I remember correctly you have to extract the file, Click on the HTML and hit whatever browser you mainly use. It didn't work as well for me on internet but it worked better on chrome. But if it works better like that for you then that is ace. Also there is a chance that images might not work but that is slim.
echoing what i said already in the comments... I still think astrid should be green... fr...
:thehorror:
can you choose player gender?
No, the protagonist and party members are all female.
Hi im having an issue where there is no audio. i checked the in game settings and everything looked fine, am i missing something or is this a browser issue? (Really fun game btw)
Did you extract the file?
Beat the demo and it is unironically probably the best weight gain game out there
When might The Palace be released to the public, or is it not finished yet?
Is this playable on mobile?
I'm really curious about replacement party members. I hope they are coming soon!
I think you should make astrid green or something.
Is there perhaps aother way to get the full game? I don't have a credit card so i cannot support you on Patreon.. And PalPal is demanding i add a credit card as well so i still have the same issue
А андроид будет
Hi, I'm really enjoying the game and look forward to the next update. I have some feedback that would improve the experience in my opinion.
I think more sound effects (especially fattening and stomach sound effects) would improve the experience. I think that the Sovereign boss is a bit too easy to defeat, bull-rushing her exclusively seems to work every time, and it's bit too easy to pull off. I think that there should be more weight stages for the playable characters (I'm aware that there is 8 already, maybe 10 or 11?).
That's all, I really enjoy the game and I will continue to support your patreon in the future. Good luck and well done!
Excellent Game thanks for the updates difficulty was a bit hard on main floor bosses mini floor bosses weren't as much a problem though!
Having Tried the Patreon Version, and been here for a few updates, and asked for feedback, i will say this.
Spoilers Below for thoose who have not played
Part 1: what exists so far:
For frame of reference i typically play a defensive, Pommel Strike and Drowsing Dart Defensive, while typically having my backline guarded. This is very effective in this patch and I typically have to choose the dumb event options to try make game over a possiblity in battle. Which i Typically do to challenge myself.
The Penetentiary as is, is mostly fine for a stage 1. I even prefer it's cyber aesthetic to stage 2 as i feel it gives the game more of an identity than generic fantasy that is stage 2. The boss feels manageable/ challenging in a gratifying way.
The main issue it shares with stage 2 is that Elite combat, is the more risky pick than miniboss. With Executionar and Royal Champion+friend, you know what your picking. If you get Overseer or Ravager on stage 1/2 respectively, they're typically more punishing than just picking the miniboss. Honestly Ravager is the hardest foe in the game, she typically puts 400 weight on sakura on average whenever i see her, even while i try to blitz through the fight. I typically play on hard mode, never recharge energy, i'm fine with that level of difficulty, but i understand it might not be intended for Ravager to make the Sovereign look like a joke.
The Soveriegn feels easier than Reaper's Rest, The Warden, Ravager, Royal Champion and even executioner. Even before i understood you didn't even need to beat her minions to win. I think she's the enemy who needs a tone up the most.
My Favorite Event in the Game is Gourmand, it's not even close. I am trying to make it more challenging, but I always ask for Possesion. She also is an amazing tool to explain why the party will blitz through battle, and then proceed to get fattened beyond belief despite any good judgement. If i would make two changes with her they would be this. First,she should give Crit+ not barrier, She should encourage high risk aggressive plays and should never prevent the party from not getting fatter. Ideally this Crit+ should be given to a random party member to make her extremely powerful but unreliable. Two I wish I could always receive Gourmand at the start of the run on a random party member as a run starting option, available from whenever she first leaves the party. Did i mention i really love Gourmand.
My major complaint is that it needs more content, which is a much better problem than a major structural gameplay fault. Give yourself a pat on the back.
I know game design is really hard, and i appreciate all the work that has gone in so far.
Part two: Future Content?
A fix for some of these issues is alternate minibosses and bosses.
Here's some concepts, Please steal or discard as needed/wanted:
Miniboss dialogue for characterization, keep it short keep it sweet.
Now for a probably too long list i made for new enemies to fight the party. They are designed to not step on the niches of existing units with the mechanics so far implemented.
Alternate bosses should require beating the regular boss first and should acknowledge their previous defeat, with the current fight being the result of the previous defeat.
New Stage 1 Enforcers:
Technician, throws out weak plasma burns with a blowtorch and a zero damage stun with a taser. More about disrupting the party and being annoying then a threat. The enforcers who keep the prison functioning, not beating prisoners and is unhappy that they're asked to fight the party. Strong against Plasma burns, but weak to Physical. The goomba of the roster.
Watchwoman, has two actions like the captain, along with the same pistol, but instead of throwing enemy party wide buffs, throws party wide debuffs on the party. Exposing guarded members(remove guard buff and give vulnerable), destroying dodge tokens and making coming out a fight unscathed a pain, punishing defensive play. Strong against Ion, weak against Kinetic.
Interrogator: These all blackclad skullmasked Enforcers extract compliance through sheer fear and brutality. Weakening a party member with intimidating threats, and dealing lowish hemorphage with wicked knives. Weak agaisnt Plasma, strong against Laser
Stage 1: Minibosses;
Prison Riot Control: An unrelenting wave of Enforcers descend upon the party, It's three at a time but they replace any fallen with a backup enforcer instantly,with their three reserve troops. for balancing/Speed reasons you might give them reduced health to make the game faster.
The Infernal barrister, The Demonic Jailhouse Lawyer who is willing to give prisoners a lighter,( joke intended) sentence, with some service to a certain Goddess corrupting demon as a fee. An Early stage three demoness, who is weak to Lumionous, and strong agaisnt Infernal. More of a stage 3 teaser enemy who never Buffs themself, but attacks primarily through a dizzying array of debuffs. Beware the fine print.
Stage one alternate boss:
Prison Inspector:
While the party confronts the warden, a demonic prison inspector sent by Xylana is aghast with the sorry mess the party leaves in their wake. She dismisses the Warden due to her failure to keep order in her own prison and confronts the party. As opposed to to the warden who is a single target monster. The Inspector spends her 4 ations preparing for their aoe fiery Infernal sentence as their final action. Either Disarming with a physical tail strike, Giving an Evasive dodge+ to themselves, preparing judgement with two crit tokens, or toxic touch of her claws. She's strong agaisnt Lawer, but Weak to Ion. Essentially a remix of the Warden who switches up every mechanic for a different one.
Stage 2:
New Keepers:
Palace Guards: These Gleaming Guardswomen raise their halberds to defend their large liege. Guarding the other keepers with while giving themself 2 counter attacks, as thier first move, and striking for physical prefering to target the backline with physical which also gives them another counter token. Strong against Physical, and weak agaisnt Laser. They are designed so that Astrid and Estelle don't want to target the enemy themselves, lest the squisher party members take the counterblow.
Bards: two turned hobbit like Musicians who buff their fellow keepers with their enchanted flutes. Giving tokens typically with block and strength, or dodge+ and taunt .They'll also play pied piper handing out a disarming tune to the opposition. If all else fails they'll try tempting the party with some pocket candy for pitiful feeding damage. Weak to Kinetic and Plasma, and resistant to Toxic.
Monks: Yes really, these monastic disciples practice brawling techniques that would put their stage 1 equivalents to shame.
Stage 1 Minibosses:
Court Jester: The Support Equivalent to the Champion Duelist, comes with either a ravager or diabloist bodyguard. Don't know the mechanics, but it should be a chaotic fight. If her backup goes down, she should also enter a beserek aggressive state like the Duelist if she is alone. Like her counterpart she has two turns. Weak to Kinetic and Physical, strong agiasnt... I assume the champion Duelist is weak against Toxic, but can't use it, so she has that Unlike her her Smiling and Confident sister, the Court Jester is a sad clown dressed mostly in black.
Bosses:
Dragoness: This giant Dragon Girl sits atop a hoard of food that used to be this Palace's 5th Kitchen(it has alot of those), shares plenty of her delicious hoard to the party. She come with no backup unlike the other minibosses and bosses on this stage and really doesn't need it. Will burn the entire party with her breath which starts out pitiful, but will double in potency every round, which can quickly spiral out of control. Completely Immune to Stuns and Disarms. The sovereign Sics her on the party on a whim instead of fighting them herself, the Dragoness responds to this insulting command by instantly defeating the Sovereign in a single flaming and fattening breath before she turns upon the party. Notably her breath needs a little time to recharge, giving the party a chance. Weak agaisnt Luminous, strong against Laser and Ion.
Twin Champions: The Jester and the Champion Duelist Team up, despite hating each other on orders of their sovereign. Who is notably absent as she is busy eating comfort food to soothe her wounded pride from her previous defeats. She ordered these two to bar your path in her stead. They both have two turns and are identical from their previous fights, beyond the fact that they are each other's backup now.
Part three: In a future Far Far away... (Stuff i hope, but don't expect to see soon.)
So Currently while i like the cast I have a probably too hard request. More Player characters, I like the balanced roster of four, but would like to switch them out with more party members that can be rescued/ unlocked within the expanse.
Lucille would be the first, coming in with a Luminous/ physical Kit, she would likely be a somewhat different take on Sakura and Estelle. Coming with Guards/ Heals/ and moderate damage one would expect from a paladin. She would join the cathedral should the party see her event after beating the Sovereign for the first time. Seeing that unless something is done about the Soveriegn's Patron she would request to follow them to the cathedral so she can join them on expeditions to strike the heart of the problem. As to be expected If she's in the party, you can't get her event in the palace.
Other possible future party members could include, A spy/potioner coming with cloak and toxins, . An out of place Chef who specializes in Feeding the enemy, and clears bad tokens on the party at the cost of . A turncoat demon who hates Xylana more than words can describe, has a very aggressive playstyle that gives herself bad tokens for big damage now,(would ship with the paladin). Maybe Mara and Kassandra could be secret characters? Probably not.
I understand every new character would require writing them in, and writing the current characters out of so many events. I don't know If it's feasible or not, but being able to run with different parties each run would add incredible replay value.
Thanks for asking For Feedback, and I hope this is the help you were asking for, feel free to use or not at your own discretion.
And everyone Jupitarian or not who reads this, i hope you have a fulfilling day.
Lots to go through here! I appreciate the extensive feedback.
Ravager is definitely very strong right now, but that was intentional. I plan to make some balancing changes that bring the rest of the enemies closer to her level, and she was a first step towards more of a challenging game. This change will be gradual, however, so as to not upset the balance in an extreme way.
Lots of very cool enemy ideas here! While I don't want to give much away, I will say that some of your suggestions are very close to content that is already planned (for example, the Virtuoso is already going to be added as a bard-type enemy in the next couple of updates).
More party members are also coming. The next update is planned to add a new support party member, and the identity of this character has already been confirmed in game.
As always, thanks for such thorough feedback, and I hope that you have a fulfilling day as well.
Helllo Jupitarian.
I received your notification of the Patreon post and wanted to give my insight a little. Please know that I don't mean to be rude and would like to apologize for anything.
The reason you don't receive much feedback is because of a very simple reason, besides you said that the update seems to be positive, but you just avoided the worst scenario, and I'll explain it as quickly as possible. The main problem was that you separated the game as a public version and a Patreon version only, this is where the problem comes in that you previously launched the version v0.1.1 with a lot of content and that was a great action, as it brought a lot of public to play your game, Just like those who wanted to support you on Patreon, in v0.1.2 you decided to separate the game from the public and Patreon, you ended up not only making the future public not have interest in the game like before, but you also took away a lot of content from version 0.1. 1 for v0.1.2 publishes that there is nothing that people can give as feedback when it seems that the update only brought them losses, remember when I talked about having avoided the worst case, so the people/public not only respected the decision you made in this current update, where they would decide to stay silent in the process, making you only receive positive and nothing negative, this is bad, really bad, as this makes them stop giving feedback and having an honest comment or criticism about the game, not to mention other problems this causes. I really apologize if I ended up offending you or something I said, I speak from experience of seeing games take this type of path, it's a headache later when the problem gets out of control, it's my honest answer to resolve this, it's not do this kind of thing where you separate the public and patreon versions, more specifically the detail that you have removed a lot of content that previously existed in v0.1.1 and it is only accessible for patreon only on v0.1.2, just release all the content to the public and use the patreon version for people where those who follow you on Patreon can access the new version sooner before the public.
Thank you for reading everything and I hope everything goes well for the game, always try to love the audience that is playing your game, this audience will definitely return you with love and affection to the point that they will be willing to support you and give you various types of good and bad feedback.
I have read through this entire comment and I genuinely do not understand what you're trying to say.
When you realese v0.1.1, we were able to play the layer of palace, but on v0.1.2 couldn't.
sorry for bad english.
This is such a fun game. I love going through it over and over. Will we be able to set the Overfed Inmate as our favorite character?
please translate this amazing game into Russian
can you make an easy version for story
Have you considered putting the supporter versions for sale on itch? I'd really like to buy the supporter version but I don't wanna put my actual card on patreon and they don't take prepaid cards.