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So how does the save to disk and load disk work and how to get the uninvited event if that is what it is called

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I don't know what you mean by "the uninvited event," but the save to disk function is pretty simple. You click "Save to Disk" in the menu, then it'll prompt you to download the save. Keep that save somewhere you'll remember, and then when you want to load it click "Load to Disk" and double click on that file, wherever it is

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Ok maybe I saw it somewhere else for the uninvited event and I don't think the save disk works well on phones especially for joiplay 

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Will the stuff for patreon be on the next free update or are you not going to do that

The palace and its content will be remaining on Patreon for the foreseeable future.

Deleted 201 days ago
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What gave it away?

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I've asked this before, but I didn't get an answer. Probably because you didn't see it, so I'll ask again just incase..


Are all the images and content gonna be uncensored and available in the free version when the game's done? (Like, the weight portraits of the characters and whatnot)


Again, sorry for bothering, just was curious.

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Final release is still pretty far off, so I don't want to make statements about something that'll potentially be happening months or even years in the future. Regardless, I imagine all of the starting party's weight stages will be free at that point.

Thank you. If I may add...

Can you transfer saves through future releases? Or will they be broken?

They should be transferable, as long as you're using the "Save to Disk" and "Load from Disk" functions in the saves menu.

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What is the update for?

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GOTY

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If I were to pay for the Patreon once would I get permanent access to paid updates, even if I couldn't stay subscribed? I want to support the game but can't necessarily afford to subscribe every month.

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You would only have access to the paid version for the month that you're subscribed, but you won't necessarily need to be subscribed all the time. I'll be making clear announcements regarding new content whenever the game receives updates, so you can feel free to subscribe and unsubscribe whenever the content seems worth it to you.

All good, I'll probably just wait for a few more updates first.

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Update?

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Absolutely loving the theme and play of this game so far and am more than happy to support the future development of this game! Great work, thank you so so much for your continued amazing and hard work~

I will admit that I am not very great at these types of turn based games, would anyone have any gameplay tips/combos/upgrade first suggestions for a very very novice player? Or explain how you usually approach abilities and stacking buffs/debuffs? (I wanna see more content so bad lol) Any help would be very much appreciated!

Everytime you die, you can use the "essence" you get to level up your HP and unlock new skills.

1. I rush levelling up Sakura (pink girl) and Estelle (white girl). Sakura is the only tank in game, and Estelle is the only healer. Sakura has a skill where she can force enemies to attack her, Estelle has a skill where she can heal your characters. 

2. I think the most broken buff so far in game, is Astrid's (purple girl) "disarm?" buff. It basically is an attack that does miniscule damage but forces the enemy to use a support/heal skill so they can't attack you.

3. As far as DPS, I mainly use Aria (red girl) and let the other girls support her. She has a buff move called "Hyperspeed Slice" which allows you to move twice in a row. If you pair that with a heavy hitting attack that you can unlock for her, she can deal massive damage. 

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Stable Diffusion for images, Udio for music.

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I use custom made LoRAs for the characters along with the "reference" ControlNet to maintain their designs.

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Had a fantastic time playing through what's currently available from the patreon build! Was wondering if there was a specific place for us to tell you of any bugs we find (I ask because i'd like to see if one I have found has been reported already, before I 'bug' you about it. Haha, "bug".) Unless of course that's to be saved for a channel in the upcoming discord server.

Great job again!

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Thanks! I'm glad you liked the game. A bug report channel is planned to be a part of the Discord, but for now the best place to report them is the Weight Gaming page for the project.

https://forum.weightgaming.com/t/fataclysm-a-multiversal-weight-gain-roguelite-o...

Please make it for android and your second game as well.

FATACLYSM should work for Android, you just need to play it through Joiplay. I can't really help you with setting that up, but others have reported it working (albeit with some issues).

I still can't see half the characters, so can you add an option to put all of them one side or something specifically the right because I can't see the left.

That bug should now be fixed in the current build of the game. Go ahead and redownload and the left sidebar shouldn't bug out anymore.

do you have or ever plan of making a discord server?

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I mentioned this in my last post, but I plan on making a server by the time the next update is out.

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Is there a way i can get the premium builds a diff way besides patreon

Not really. If you're having issues with PayPal or Patreon, you or anyone else can feel free to message me on there or on Weight Gaming about it.

I cant msg u on patreon

I'd recommend trying to message me on Weight Gaming then.

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Will there be more weight stages?

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It's not currently planned for there to be any weight stages past immobile, but it's certainly not impossible for it to be added in the future.

This is actually good game. Good job

Is the palace only going to be available only on Patrion, or will it eventuarly be a part of the free version?

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oh my!  This is certainly a game i will be excitedly following the development of. Best of luck to ya!

Can you make sure the game is an apk for android cell phones?

My experience with anything Android is pretty much nonexistent, unfortunately. I don't really know much about APKs, so I'm not sure how I would do this.

well if you use html on pc it will work for me as I have a keyboard 

The game will be updated for Free version?

Yes, it will be.

I can't see Aria or Astrid on the left.

What platform are you playing on?

android

How

This was 73 days ago.

Joiplay.

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Can this game be in Android or mobile if possible cause I don't have a computer 

The game can reportedly be played on Android, though I haven't really tested it myself. Playtesters reported that using Joiplay provided the best results, so try looking into that if you're interested in playing. 

I might add some instructions for installing FATACLYSM on mobile in the future, along with a setting for a stripped down mobile UI, but your best bet for now is probably to try and get it set up yourself.

I got it working by just setting the browser to desktop mode and using the game's fullscreen option. It fits horizontally, but only fits about half the screen vertically. Technically playable with just some scrolling. I'm unsure how anyone would view the hover-over tooltips without an s-pen or similar stylus, though.

It wouldn't really be possible, unfortunately. The vast majority of information offered by hovering over stuff can be found elsewhere in the game, but it would definitely be much less convenient/informative.

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any chance for some kind of cheat menu? Cause the early game grind is extremely rough

A cheat menu may be added in the future, but for now it's probably going to be a while before it's considered.

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Is the full game going to be free eventually? Or only on Patreon?

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I'm not sure if the full game will be completely free in the future, but a free version of some kind will definitely always be available to download. However, the public build will still be receiving new content as its developed, just at a slower rate than the Patreon version.

Understood. Thank you!!!

Actually, I have another question.

Will the remaining weight stages be Patreon exclusive?

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Will there be a 1 time purchase as well for the game in the future or always patreon subscription based?

When development for FATACLYSM concludes I might make a full release price tag, but that's gonna be pretty far in the future. The Patreon subscription system is going to be standing for quite some time, but the public build will still be getting updated.

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Okay, not sure if i did something wrong or if this is a bug. But after a few rounds all i could do was just pass and not fight back at all. I just had to click pass while the enemy kept attacking. I tried three times and nothing changed.

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Thanks for reporting this. The bug should be fixed in the current download now.

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Man, once again being a thirdworlder bites me in the ass. $10 is a lot for me T_T

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It's free, just press skip to download. Try the normal version before trying the patreon one.

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I am aware how Itch.io works, free version has less content than full one still. I just can't really afford it despite wanting to sadly.

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Where

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noon/afternoon (PST) literally.

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Within the next couple of hours.

Ok

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How's it going, still smooth, or do you think release date will be delayed?

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i cannot wait for this to release

On what platforms will it be?

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do you think about open a discord server for the game

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Is the game realease in early may or mid may

I just posted a concrete release date in the newest devlog. If everything goes as planned, May 17th is the date I'm shooting for.

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Hope you doing well with your game

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Can Android be added?

That would be very good!

The game is technically playable on Android already. Some testers said there were display issues with it, but it worked well on Joiplay.

I don't have an Android myself, so it's difficult to test compatibility, but I might try to figure something out to make the display work a bit better on it. Alternatively, I might include some instructions or info regarding setting up Joiplay at full release.

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Do you have a patreon? Id love to donate.also i love your games. 

Thanks! I'm glad you've enjoyed them. I don't currently have anything like a Patreon, but I'll probably be setting something like that up in the near future if you're looking to support further development.

Hi! Is it too late to playtest?

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do you gonna make a page in weight gaming too?

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Yes, once the full release happens, I'll be making a new project page on Weight Gaming.

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I´m sorry for posting here but the link you provided for commenting on the playtest did not work for me. So overall the game for me was to grindy and to much text for being a fetish game. Also the game mechanics where bugging  a lot when fighting certain attacks i could click with the mouse and than others i had to select with the keyboard ( could be a me problem old computer) also while scroling down sometimes the screen startet to flicker. I´m sure it could turn out a great game but i think its not really my thing. I wish you good luck in further development of the game. 

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I appreciate the sentiment, but I'm not really sure what you're talking about with most of these issues. Keyboard controls aren't integrated into the game in any way, and no other testers have mentioned any screen flickering issues. If you can provide a little more info or send a report then that would help.

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