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Am I the only one who cant download?

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awww

Android?

Use joiplay

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qq, can you create a free pass with access to only supporter builds?

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Will this game ever have vore? Possibly as an optional skill for the MCs?

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Probably not. It's not necessarily off the table, but I'm not personally a big fan of vore.

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just one question, do you plan to release the patreon version of FATACLYSM v0.1.2? if yes, when do think or plan is good time to release?

I really love and invested on this game, both content and history, for now i thinking on review this game more detailed here, because i can not afford patreon to support you right now, so i going to support you making criticism of the game, it the only thing i can do for now haha. That why the question from the start.

PS:and i say this again, i love this game, continue with great work bro! see you next time here.

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FATACLYSM REVIEW:

1. Story. The story is a bit all over the place, the sections of the "Expanse" not really fitting together, sounding like you got two places and rammed them into the backs of one another. They are all part of the same place, right, so why the portal? Might be better if they are pocket dimensions that have been influenced by the Xylana and Stranger, portal would work. Layers of hell. Teleportation portals would make the current situation work. Just suggestions. Descriptions are great. The "choosing" part of the game is way too limited, only giving you the options between type of encounter. Maybe different types of event too (i.e. Reward Event, Encounter Event, Friendly Encounter)? That would increase possible routes and replayability. The intro is quite long, and you mentioned WG sequences. The only real sequences there are that of Aria and the standard Gameplay images. An individual Aria special sequence would be quite cool as an addition.

2. Combat. The combat is a bit bugged (e.g. Hyperspeed Slice on a Laser Weakness, Mark energizing) but is overall well designed, although a sort of token dictionary or key might be easier than hover over symbol. The weight gain images are well polished and consistent, although the Penitentiary enemy immobile images are basically the same with different clothes. Better body variation in Palace. The Eidolic Infection is cool as an idea, but the red is too dark and makes it quite difficult to read description on the black background. In the Palace, I am struggling to find what some of the resistances and weaknesses are. Even still, it is quite simple to beat the Sovereign with just brute force. And that's my final problem, there isn't much skill going on, or if there is meant to be, just spamming certain attacks or combinations of attacks seems to defeat the need to actually think about your attack.

3. Images. You have made quite a lot of Estelle WG images, having her own special cow sequence and an ending, which is good, but I would like to see sequences from other characters, as the potion just has the others with big tits, Aria doesn't really have her own actual sequence, and Astrid and Sakura's ending feels a bit lacking. As previously mentioned, you probably want to re-work some of the Penitentiary images to give them more distinction, particularly the Captain and Overseer immobilized images. Other than that, the images are consistent and look great!

4. Events. They are way too limited. I do get a bit sick of scrolling through the whole "Sakura Stuffing" sequence, and the reward is nowhere near proportionate to the amount of description. The feeding tube event is OK, watching them get fatter is quite nice, but having to actually click through up to 30 rounds of numbers going up is annoying (Special Immobile Image There?). In the palace, the Gourmand thing is kind of cool, but there is literally no difference from the options, except a comment or two occasionally and Infection. Infection a nice idea, but slightly overused, as you have to get it from the Gourmand and the Diabolist will give it to a character. Banquet rich for more weight gain debacles, but it leading to the standard end is disappointing. The Sous Chef could be stuffed by Sakura for Core of Excess. Sovereign end underwhelming, same with Warden ending. Same 4 endings a bit boring, give it some variety like 3 standard endings for each area (e.g. Penitentiary might be Aria stuffing, Warden personally seeing that they are all immobile, the Stuffed Guard having revenge, something like that).

Overall, a potential good game in early development, riddled with tiny bugs and room for improvement. Still the best fat fetish twine game I've seen. Keep up the good work!

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Hey, I appreciate the very length review and I'm happy to hear you ended up enjoying the game despite your criticisms of it. I believe comments like this come from the people who care the most, even despite the negative points you bring up, so trust me when I say that I'm glad you provided your thoughts.

Still, I simply can't ignore the fact that several of the things brought up in your review are very uninformed and/or entirely incorrect.

You say that more encounters should exist, and bring up friendly encounters as an example. Correct me if I'm misunderstanding, but are you saying that friendly encounters should be in the game if they aren't? Because they are in the game already. There's one in the Palace. (I'm probably just misreading your wording, though, so this isn't a huge deal)

The "bugs" that you bring up aren't bugs, as explained in various places in the game. You say there should be a token dictionary. There is one. If you took the time to read the tutorials or look at the menu, all of these features would be incredibly obvious.

You complain about having to scroll through the Penitentiary stuffing event when there is literally a button to skip it and fix your exact issue. You say the Gourmand event has no variety, when it's one of the most expansive events in the game and has differing outcomes for every choice that affect runs in different ways. You say the Infection comes from both Gourmand and Diabolist, but the two different afflictions they each add are wildly different.

The genuine criticisms of your review I can appreciate, like the lack of variety in events and the lack of images for some characters and scenarios, and I'm going to be working on this stuff in the future. However, I don't understand how you talked about so much of the game's content and still provided such a largely misinformed review.

Like I said, I get that this review is well-intentioned, and I don't want to push away someone who enjoyed the game enough to provide so much feedback. However, I would urge you to do a bit more research and take more time to verify your claims before posting so much criticism in the future. Despite that fact, though, I'm still grateful that you took the time to review the game at all.

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I am so sorry that a vast amount of the comments and notes were wholly/partially incorrect, it changes my view on the game itself entirely. But there is some information in the tutorials that isn't mention in the introduction, and if you were to encounter some of these mechanics in the main game, you would probably pass it off as a bug. The final line of my review, on reflection, was massively exaggerated, and I apologise.

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can we get an option to increase agility as well as permanently upgrade an ability, with multiple upgrade levels so the normal upgrade points aren't rendered useless once you manaage to permanent upgrade every ability

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unfortunately i can't see the pictures in the dialogue box's. only the characters in the sidebars. i'm guessing the html is not running some of the data files when i open it. a misfortunate setback but an absolute amazing job so far, keep it up.

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It's probably an extraction issue. Make sure the zip file is extracted and the game's HTML file is in the same place as the "data" folder.

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What happened 55 minutes ago?

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A bugfix.

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If you're on free supporter, how can you get the new update comment and still keep the gallery? Or should the transferring of the saves fix it?

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The free supporter version is updated to 0.1.1, so you can just download it from Patreon and transfer saves as normal.

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 you made Grandmaster of Gluttony which I played & enjoyed it I just did my first run of this game was great but kind of hard to navigate the floor boss after recieving the chest the boss at 500hp for me is kind of hard tbh each character has only 200hp+.

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So how does the save to disk and load disk work and how to get the uninvited event if that is what it is called

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I don't know what you mean by "the uninvited event," but the save to disk function is pretty simple. You click "Save to Disk" in the menu, then it'll prompt you to download the save. Keep that save somewhere you'll remember, and then when you want to load it click "Load to Disk" and double click on that file, wherever it is

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Ok maybe I saw it somewhere else for the uninvited event and I don't think the save disk works well on phones especially for joiplay 

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Will the stuff for patreon be on the next free update or are you not going to do that

The palace and its content will be remaining on Patreon for the foreseeable future.

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What gave it away?

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I've asked this before, but I didn't get an answer. Probably because you didn't see it, so I'll ask again just incase..


Are all the images and content gonna be uncensored and available in the free version when the game's done? (Like, the weight portraits of the characters and whatnot)


Again, sorry for bothering, just was curious.

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Final release is still pretty far off, so I don't want to make statements about something that'll potentially be happening months or even years in the future. Regardless, I imagine all of the starting party's weight stages will be free at that point.

Thank you. If I may add...

Can you transfer saves through future releases? Or will they be broken?

They should be transferable, as long as you're using the "Save to Disk" and "Load from Disk" functions in the saves menu.

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What is the update for?

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GOTY

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If I were to pay for the Patreon once would I get permanent access to paid updates, even if I couldn't stay subscribed? I want to support the game but can't necessarily afford to subscribe every month.

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You would only have access to the paid version for the month that you're subscribed, but you won't necessarily need to be subscribed all the time. I'll be making clear announcements regarding new content whenever the game receives updates, so you can feel free to subscribe and unsubscribe whenever the content seems worth it to you.

All good, I'll probably just wait for a few more updates first.

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Update?

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Absolutely loving the theme and play of this game so far and am more than happy to support the future development of this game! Great work, thank you so so much for your continued amazing and hard work~

I will admit that I am not very great at these types of turn based games, would anyone have any gameplay tips/combos/upgrade first suggestions for a very very novice player? Or explain how you usually approach abilities and stacking buffs/debuffs? (I wanna see more content so bad lol) Any help would be very much appreciated!

Everytime you die, you can use the "essence" you get to level up your HP and unlock new skills.

1. I rush levelling up Sakura (pink girl) and Estelle (white girl). Sakura is the only tank in game, and Estelle is the only healer. Sakura has a skill where she can force enemies to attack her, Estelle has a skill where she can heal your characters. 

2. I think the most broken buff so far in game, is Astrid's (purple girl) "disarm?" buff. It basically is an attack that does miniscule damage but forces the enemy to use a support/heal skill so they can't attack you.

3. As far as DPS, I mainly use Aria (red girl) and let the other girls support her. She has a buff move called "Hyperspeed Slice" which allows you to move twice in a row. If you pair that with a heavy hitting attack that you can unlock for her, she can deal massive damage. 

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Stable Diffusion for images, Udio for music.

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I use custom made LoRAs for the characters along with the "reference" ControlNet to maintain their designs.

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Had a fantastic time playing through what's currently available from the patreon build! Was wondering if there was a specific place for us to tell you of any bugs we find (I ask because i'd like to see if one I have found has been reported already, before I 'bug' you about it. Haha, "bug".) Unless of course that's to be saved for a channel in the upcoming discord server.

Great job again!

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Thanks! I'm glad you liked the game. A bug report channel is planned to be a part of the Discord, but for now the best place to report them is the Weight Gaming page for the project.

https://forum.weightgaming.com/t/fataclysm-a-multiversal-weight-gain-roguelite-o...

Please make it for android and your second game as well.

FATACLYSM should work for Android, you just need to play it through Joiplay. I can't really help you with setting that up, but others have reported it working (albeit with some issues).

I still can't see half the characters, so can you add an option to put all of them one side or something specifically the right because I can't see the left.

That bug should now be fixed in the current build of the game. Go ahead and redownload and the left sidebar shouldn't bug out anymore.

do you have or ever plan of making a discord server?

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I mentioned this in my last post, but I plan on making a server by the time the next update is out.

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Is there a way i can get the premium builds a diff way besides patreon

Not really. If you're having issues with PayPal or Patreon, you or anyone else can feel free to message me on there or on Weight Gaming about it.

I cant msg u on patreon

I'd recommend trying to message me on Weight Gaming then.

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Will there be more weight stages?

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It's not currently planned for there to be any weight stages past immobile, but it's certainly not impossible for it to be added in the future.

This is actually good game. Good job

Is the palace only going to be available only on Patrion, or will it eventuarly be a part of the free version?

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oh my!  This is certainly a game i will be excitedly following the development of. Best of luck to ya!

Can you make sure the game is an apk for android cell phones?

My experience with anything Android is pretty much nonexistent, unfortunately. I don't really know much about APKs, so I'm not sure how I would do this.

well if you use html on pc it will work for me as I have a keyboard 

The game will be updated for Free version?

Yes, it will be.

I can't see Aria or Astrid on the left.

What platform are you playing on?

android

How

This was 73 days ago.

Joiplay.

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Can this game be in Android or mobile if possible cause I don't have a computer 

The game can reportedly be played on Android, though I haven't really tested it myself. Playtesters reported that using Joiplay provided the best results, so try looking into that if you're interested in playing. 

I might add some instructions for installing FATACLYSM on mobile in the future, along with a setting for a stripped down mobile UI, but your best bet for now is probably to try and get it set up yourself.

I got it working by just setting the browser to desktop mode and using the game's fullscreen option. It fits horizontally, but only fits about half the screen vertically. Technically playable with just some scrolling. I'm unsure how anyone would view the hover-over tooltips without an s-pen or similar stylus, though.

It wouldn't really be possible, unfortunately. The vast majority of information offered by hovering over stuff can be found elsewhere in the game, but it would definitely be much less convenient/informative.

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any chance for some kind of cheat menu? Cause the early game grind is extremely rough

A cheat menu may be added in the future, but for now it's probably going to be a while before it's considered.

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Is the full game going to be free eventually? Or only on Patreon?

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I'm not sure if the full game will be completely free in the future, but a free version of some kind will definitely always be available to download. However, the public build will still be receiving new content as its developed, just at a slower rate than the Patreon version.

Understood. Thank you!!!

Actually, I have another question.

Will the remaining weight stages be Patreon exclusive?

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Will there be a 1 time purchase as well for the game in the future or always patreon subscription based?

When development for FATACLYSM concludes I might make a full release price tag, but that's gonna be pretty far in the future. The Patreon subscription system is going to be standing for quite some time, but the public build will still be getting updated.

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Okay, not sure if i did something wrong or if this is a bug. But after a few rounds all i could do was just pass and not fight back at all. I just had to click pass while the enemy kept attacking. I tried three times and nothing changed.

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Thanks for reporting this. The bug should be fixed in the current download now.

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Man, once again being a thirdworlder bites me in the ass. $10 is a lot for me T_T

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It's free, just press skip to download. Try the normal version before trying the patreon one.

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I am aware how Itch.io works, free version has less content than full one still. I just can't really afford it despite wanting to sadly.

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