My experience with anything Android is pretty much nonexistent, unfortunately. I don't really know much about APKs, so I'm not sure how I would do this.
The game can reportedly be played on Android, though I haven't really tested it myself. Playtesters reported that using Joiplay provided the best results, so try looking into that if you're interested in playing.
I might add some instructions for installing FATACLYSM on mobile in the future, along with a setting for a stripped down mobile UI, but your best bet for now is probably to try and get it set up yourself.
I got it working by just setting the browser to desktop mode and using the game's fullscreen option. It fits horizontally, but only fits about half the screen vertically. Technically playable with just some scrolling. I'm unsure how anyone would view the hover-over tooltips without an s-pen or similar stylus, though.
It wouldn't really be possible, unfortunately. The vast majority of information offered by hovering over stuff can be found elsewhere in the game, but it would definitely be much less convenient/informative.
I'm not sure if the full game will be completely free in the future, but a free version of some kind will definitely always be available to download. However, the public build will still be receiving new content as its developed, just at a slower rate than the Patreon version.
When development for FATACLYSM concludes I might make a full release price tag, but that's gonna be pretty far in the future. The Patreon subscription system is going to be standing for quite some time, but the public build will still be getting updated.
Okay, not sure if i did something wrong or if this is a bug. But after a few rounds all i could do was just pass and not fight back at all. I just had to click pass while the enemy kept attacking. I tried three times and nothing changed.
The game is technically playable on Android already. Some testers said there were display issues with it, but it worked well on Joiplay.
I don't have an Android myself, so it's difficult to test compatibility, but I might try to figure something out to make the display work a bit better on it. Alternatively, I might include some instructions or info regarding setting up Joiplay at full release.
Thanks! I'm glad you've enjoyed them. I don't currently have anything like a Patreon, but I'll probably be setting something like that up in the near future if you're looking to support further development.
I´m sorry for posting here but the link you provided for commenting on the playtest did not work for me. So overall the game for me was to grindy and to much text for being a fetish game. Also the game mechanics where bugging a lot when fighting certain attacks i could click with the mouse and than others i had to select with the keyboard ( could be a me problem old computer) also while scroling down sometimes the screen startet to flicker. I´m sure it could turn out a great game but i think its not really my thing. I wish you good luck in further development of the game.
I appreciate the sentiment, but I'm not really sure what you're talking about with most of these issues. Keyboard controls aren't integrated into the game in any way, and no other testers have mentioned any screen flickering issues. If you can provide a little more info or send a report then that would help.
I have a question. No where on the page does it say AI. I wanna know if this AI generated images that are being used or you’re either making the pictures or paying outta pocket for them.
They're all AI-generated images that have been heavily edited by me. Considering there are 100+ weight stages, character sprites, backgrounds, etc. in the game, hiring an artist to make them all would have been ridiculously expensive.
I'm planning on making a guide sometime in the future that'll be explaining my process for generating the pictures, so watch out for that if you or any others are interested in how they're made.
Yeah, I do plan on making it still, but some unfortunate slowdowns I've had over the last month forced me to focus pretty much all of my efforts on the game itself. The guide is something that I want to share with others, but since it's more of a personal project that I personally want to do and won't be monetizing, it's a bit lower priority than the current obligations I have to FATACLYSM.
I'll be making a post on here explaining what to do if you want to join testing in the next day or two, so make sure to follow me if you want to be notified right when I make the post.
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oh my! This is certainly a game i will be excitedly following the development of. Best of luck to ya!
Can you make sure the game is an apk for android cell phones?
My experience with anything Android is pretty much nonexistent, unfortunately. I don't really know much about APKs, so I'm not sure how I would do this.
well if you use html on pc it will work for me as I have a keyboard
The game will be updated for Free version?
Yes, it will be.
I can't see Aria or Astrid on the left.
What platform are you playing on?
android
How
This was 73 days ago.
Joiplay.
Can this game be in Android or mobile if possible cause I don't have a computer
The game can reportedly be played on Android, though I haven't really tested it myself. Playtesters reported that using Joiplay provided the best results, so try looking into that if you're interested in playing.
I might add some instructions for installing FATACLYSM on mobile in the future, along with a setting for a stripped down mobile UI, but your best bet for now is probably to try and get it set up yourself.
I got it working by just setting the browser to desktop mode and using the game's fullscreen option. It fits horizontally, but only fits about half the screen vertically. Technically playable with just some scrolling. I'm unsure how anyone would view the hover-over tooltips without an s-pen or similar stylus, though.
It wouldn't really be possible, unfortunately. The vast majority of information offered by hovering over stuff can be found elsewhere in the game, but it would definitely be much less convenient/informative.
any chance for some kind of cheat menu? Cause the early game grind is extremely rough
A cheat menu may be added in the future, but for now it's probably going to be a while before it's considered.
Is the full game going to be free eventually? Or only on Patreon?
I'm not sure if the full game will be completely free in the future, but a free version of some kind will definitely always be available to download. However, the public build will still be receiving new content as its developed, just at a slower rate than the Patreon version.
Understood. Thank you!!!
Actually, I have another question.
Will the remaining weight stages be Patreon exclusive?
Will there be a 1 time purchase as well for the game in the future or always patreon subscription based?
When development for FATACLYSM concludes I might make a full release price tag, but that's gonna be pretty far in the future. The Patreon subscription system is going to be standing for quite some time, but the public build will still be getting updated.
Okay, not sure if i did something wrong or if this is a bug. But after a few rounds all i could do was just pass and not fight back at all. I just had to click pass while the enemy kept attacking. I tried three times and nothing changed.
Thanks for reporting this. The bug should be fixed in the current download now.
Man, once again being a thirdworlder bites me in the ass. $10 is a lot for me T_T
It's free, just press skip to download. Try the normal version before trying the patreon one.
I am aware how Itch.io works, free version has less content than full one still. I just can't really afford it despite wanting to sadly.
Where
noon/afternoon (PST) literally.
Within the next couple of hours.
Ok
How's it going, still smooth, or do you think release date will be delayed?
i cannot wait for this to release
On what platforms will it be?
do you think about open a discord server for the game
Is the game realease in early may or mid may
I just posted a concrete release date in the newest devlog. If everything goes as planned, May 17th is the date I'm shooting for.
Hope you doing well with your game
Can Android be added?
That would be very good!
The game is technically playable on Android already. Some testers said there were display issues with it, but it worked well on Joiplay.
I don't have an Android myself, so it's difficult to test compatibility, but I might try to figure something out to make the display work a bit better on it. Alternatively, I might include some instructions or info regarding setting up Joiplay at full release.
Do you have a patreon? Id love to donate.also i love your games.
Thanks! I'm glad you've enjoyed them. I don't currently have anything like a Patreon, but I'll probably be setting something like that up in the near future if you're looking to support further development.
Hi! Is it too late to playtest?
do you gonna make a page in weight gaming too?
Yes, once the full release happens, I'll be making a new project page on Weight Gaming.
I´m sorry for posting here but the link you provided for commenting on the playtest did not work for me. So overall the game for me was to grindy and to much text for being a fetish game. Also the game mechanics where bugging a lot when fighting certain attacks i could click with the mouse and than others i had to select with the keyboard ( could be a me problem old computer) also while scroling down sometimes the screen startet to flicker. I´m sure it could turn out a great game but i think its not really my thing. I wish you good luck in further development of the game.
I appreciate the sentiment, but I'm not really sure what you're talking about with most of these issues. Keyboard controls aren't integrated into the game in any way, and no other testers have mentioned any screen flickering issues. If you can provide a little more info or send a report then that would help.
I hope there will be a guide soon on how to make similar images using AI
Is there a mobile/android version
Many testers have reported the game working well on Joiplay, though it wasn't really designed to be played on mobile.
Damn maybe before it comes out you cpuld make it playable for mobile giving more players a chance to play it?
The playtest look great~! However that would be cool to have a Discord server to discust the game more easely lol
I think it's gonna be coming soon once the game gets his initial release, depends on what Jupi has planned.
It gave a great first impression and a wish for more content
Great start, already finished it but the game is already in a good state!
Finished the playtest, great first impression so far!
Hope I gget picked, Site says this opening is a day old but I swore I checked this morning lol
I hope I get the playtest
Make sure to check the "spam" section in your inbox. Some people have reported the link being sent there.
Hope there will be alot weight stage when the game officially releash
Playtesting for FATACLYSM has begun! Head over to this post on Weight Gaming if you want to learn more about requesting access: https://forum.weightgaming.com/t/looking-for-playtesters/42185
Would LOVE to playtest, when will the sign up be?
I have a question. No where on the page does it say AI. I wanna know if this AI generated images that are being used or you’re either making the pictures or paying outta pocket for them.
its AI, Local build of Stable Diffusion
They're all AI-generated images that have been heavily edited by me. Considering there are 100+ weight stages, character sprites, backgrounds, etc. in the game, hiring an artist to make them all would have been ridiculously expensive.
I'm planning on making a guide sometime in the future that'll be explaining my process for generating the pictures, so watch out for that if you or any others are interested in how they're made.
I know is old but do you still consider to make that quide??
Yeah, I do plan on making it still, but some unfortunate slowdowns I've had over the last month forced me to focus pretty much all of my efforts on the game itself. The guide is something that I want to share with others, but since it's more of a personal project that I personally want to do and won't be monetizing, it's a bit lower priority than the current obligations I have to FATACLYSM.
Can I playtest the game?
i would love to playtest!
I am here to join the playtesting!
how do i sign up for play testing
I'll be making a post on here explaining what to do if you want to join testing in the next day or two, so make sure to follow me if you want to be notified right when I make the post.
Now this is quite the game, I loved your previous games too, how do we sign up to help with play testing?
This is gonna be sick.